![]() ![]() Click on the drop-down located to the right of Static Mesh and select SM_Cube. To display the red cube, select the Static Mesh component and then go to the Details tab. If you don’t do this, the next added component will be a child of Camera.Ĭlick Add Component and select Static Mesh. Rotate the camera down to -60 degrees on the Y-axis.Ī red cube will represent the player so you will need to use a Static Mesh component to display it.įirst, deselect the Camera component by left-clicking an empty space in the Components panel. ![]() ![]() Next, activate the rotation manipulator by pressing the E key. If you have lost sight of the camera, press the F key to focus on it. It is located under the Transform section in the Details panel. Alternatively, you can type the coordinates into the Location fields. With the camera component selected, go to the Viewport tab.Īctivate the move manipulator by pressing the W key and then move it to (-1100, 0, 2000). Click Add Component and select Camera.įor the camera to be in a top-down view, you need to place it above the player. To create a camera, go to the Components panel. In the Content Browser, double-click on BP_Player to open it in the Blueprint editor. You will create a camera that looks down towards the player. Attaching a CameraĪ camera is the player’s method of looking into the world. However, you will be implementing your own system of movement so the Pawn class is sufficient. It even includes a movement component by default. Note: The Character class would also work. ![]()
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